Known Bugs

Here are the list of bugs as verified by the users. No word from IGG about when they might look at these.

Reward stealers

 * More Events will sometimes show Webpage not available
 * Rarely a hero will be placed for the attack and then not do anything.
 * Some battle squares in Lost Realm are lost when won. Go win a battle in a different square then retry the auto-lose battle. Just repeating the same battle won't work.
 * Free hero rolls require 150 gems to be available.
 * Fortress Feud teams don't battle. They just get stuck sometimes. (See Fortress_Feud to leapfrog over these stuck battles.)
 * Rolling with opals gives slimes.

Annoyances

 * Latest update blanks out labels and notes as losses heroes you didn't even bring to the battle.
 * When troop build queues stall out quit the app and restart it.
 * Applying a spell at the last second of a battle can confuse the app as to which spells are available. Quit the app and restart it to resync the spell list.
 * Occasionally heroes that the app client knows are dead will continue to be displayed on the map.
 * The indication for the free daily gem roll will show even when it isn't yet available.
 * Doomrider's (and other) protection circles don't seem to time out on protected heroes, even after the protection is gone.
 * Quest Board calls elite dungeons expert dungeons and uses the same term for expert dungeons.
 * Crest and talent icons for Berserk differ.
 * Workshop Equipped by screen may show incorrect hero level. Restart the app to clear this.
 * The mailbox will occasionally continue to show a claimed gift until the account is reloaded.
 * Percentage progress in attacking a base can get stuck at 0% until the battle is over.
 * Spell sounds can ring long after the battle.
 * List displays (Earn Gems, Warehouse, etc.) jump around randomly.
 * Height settings for several items are off. For example towers generate arrows from a point above their apparent height.

Balance Issues

 * The game assigns guild members for random raids. Since it is easy to take home more Gold and Water than you steal this creates resources out of nothing.
 * Fortress Feud warden gives out full (rather than incremental) experience for tiny incremental increases in total damage dealt.
 * Trade Water prices are a tenth what they ought to be. I.e. pay 600000 active Water for 300000 bottled Water instead of only costing 60000 Water.
 * The free events are very generous with gems, casting doubt on the need to spend at all.
 * Some of the free events give out gift packs for specific rare heroes instead of a few hero medals.
 * Hero medals hog warehouse slots for a very long time.